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World warriors, 16-bit perfection. Ryu, Chun-Li, Guile and the crew throw fireballs, flash kicks, and piledrivers in a timeless 2D fighter. Champion/Hyper options, turbo speeds, and 6-button support keep duels sharp—pure versus greatness with endless rematches
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On the Sega Mega Drive, Street Fighter II lands as a feature-rich 2D fighting game that defined living-room tournaments. Select from the full cast—including the once-boss quartet—then trade footsies, anti-airs, and meaty pressure across global stages with crunchy samples and faithful animations. This Mega Drive release folds in both Champion and Hyper style options, plus adjustable turbo speeds, letting match pace scale from classic rhythm to blistering reactions. Inputs feel clean and deliberate on a 6-button controller (dedicated punches and kicks), while 3-button pads remain supported via mode toggling. Movesets are intact: fireballs, dragon punches, Spinning Bird Kicks, sonic booms, command grabs, and charge specials that reward spacing and charge discipline. A robust options suite covers difficulty, round count, and speed, making it easy to tailor arcade-tight sets or training grinds. With mirror matches, balanced revisions, and that endlessly satisfying “KO!” pop, Street Fighter II on Mega Drive is a definitive versus fighter—a cartridge that still anchors couch competitions and completes any 16-bit collection.