Description
Strider on the Sega Master System adapts Capcom’s globe-trotting action into a swift, athletic platformer. Hiryu’s sword arcs carve through drones, soldiers, and mutant fauna as levels mix vertical climbs, conveyor traps, and collapsing scaffolds. Movement feels aggressive—fast runs, high jumps, and nimble ledge grabs that favor forward pressure. Bosses arrive as theatrical centerpieces, from mechanized beasts to towering war machines, demanding safe spacing and burst damage. The art direction sells far-flung locales with bold palettes and crisp silhouettes, while the soundtrack leans heroic and urgent. A lean interface keeps health and pickups clear. Strider stands as a stylish, kinetic showcase for 8-bit action design.









